Little Disciple

My role

UI/UX Designer

Product

children-story-app

duration

Jan 2022 - Sept 2022

Miro

Miro

Figma

Figma

UX Cam

UX Cam

Microsoft Clarity

Microsoft Clarity

01

Impact

Bible Story Telling App

Bible Story Telling App

Bible Story Telling App

Impact: Streamlined Little Disciple’s UX, boosting story completion +30%, quiz participation +25%, and reducing onboarding drop-offs −20%, while improving accessibility, engagement, and family co-learning.

Impact: Streamlined Little Disciple’s UX, boosting story completion +30%, quiz participation +25%, and reducing onboarding drop-offs −20%, while improving accessibility, engagement, and family co-learning.

The Problem

Kids often struggle to stay engaged with traditional Bible stories. They find them hard to follow and forget lessons quickly. This makes it difficult to learn effectively. It also limits their connection with faith.

The Goal

Create a mobile app that makes Bible stories fun and interactive. Use 3D animated characters, read-aloud narration, quizzes, and games. Help children learn lessons effectively. Support them in growing and connecting with their faith.

(Understanding the User)

(Understanding the User)

(Understanding the User)

Insight Cove

Insight Cove

Insight Cove

I stepped into the user’s world, uncovering frustrations, patterns, and desires. Personas guided every decision, ensuring the experience felt meaningful and human.

I stepped into the user’s world, uncovering frustrations, patterns, and desires. Personas guided every decision, ensuring the experience felt meaningful and human.

Understanding the User,I stepped into the user’s world, uncovering frustrations, patterns, and desires. Personas guided every decision, ensuring the experience felt meaningful and human.

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Secondary research

UX Insights: Kids passively consume content; limited stories, confusing navigation, and poor performance reduce engagement. Parents want safe, ad-free, age-appropriate apps.
Improvements:
  • Bible App for Kids: Age-segmented flows, modular stories, family/classroom modes, offline playback.
  • Minno: Personalized recommendations, micro-interactions, localized UX, co-watching features.


Painpoints

Existing faith-based apps lack engagement, usability, and trust.
Kids want fun, interactive stories parents want safe, value-driven learning.
  • Static content, confusing flow, frequent ads.
  • No parental control or progress tracking.
  • Outdated design, low emotional connection.
💡 Insight: Families need a safe, playful, faith-filled experience that makes learning fun and meaningful.
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user persona

Name: Ayomide Ayodeji
Age: 32
Location: Berlin, Germany
Occupation: Digital Analyst
Family: Parent of one daughter (age 6)
Goals: Fun, educational, faith-based content; safe, age-appropriate, easy to use; interactive learning; family co-learning experiences.
Frustrations: Apps are boring or too simple; ads/content disrupt focus; hard to track learning.
Quote: I want an app that makes Bible stories come alive playful, safe, and meaningful for us to enjoy together.
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Design process

We started by uncovering user pain points through research, then iterated through ideation and prototyping to create an intuitive, efficient solution.

(Starting The Design)

(Starting The Design)

(Starting The Design)

The Crafting Deck

The Crafting Deck

The Crafting Deck

Ideas came to life through sketches and prototypes, each iteration revealing new possibilities. The foundation was set where creativity and strategy met seamlessly.

Ideas came to life through sketches and prototypes, each iteration revealing new possibilities. The foundation was set where creativity and strategy met seamlessly.

Ideas came to life through sketches and prototypes, each iteration revealing new possibilities. The foundation was set where creativity and strategy met seamlessly.

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mind map

Used Miro to map Little Disciples full user flow:
  • Entry points: splash, onboarding, parent/child login
  • Primary path: home story 3D playback quizzes/games progress settings
  • Added sub-flows: read-aloud toggle, interactive elements, dashboards, offline playback
  • Alternative paths: mid-story exit, skipping, switching profiles
  • Iterated for smooth, low-friction navigation
  • Included feedback loops: rewards, notifications, suggested stories

paper wireframes

Created low-fidelity sketches for core screens: onboarding, home, story, 3D playback, quizzes, progress
  • Experimented with layout, navigation hierarchy, and age-appropriate UI cues
  • Incorporated visibility for parent/teacher controls
  • Iterated rapidly to identify friction points and refine flows
  • Validated playful, intuitive experiences before moving to digital wireframes




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low-fi protoype

  • Turned sketches into low-fidelity digital prototypes (Figma/Adobe XD)
  • Focused on layout, navigation, and clickable flows (onboarding story 3D quizzes progress)
  • Tested interactions and refined based on feedback
  • Enabled early usability testing with children and parents
  • Ensured clear, playful, goal-aligned experience




More low-Fi Prototype

+300 Screen low-fi wireframes

(Refining The Design)

(Refining The Design)

(Refining The Design)

Refinement Reef

Refinement Reef

Refinement Reef

Polished visuals, cohesive branding, and refined interactions transformed concepts into an immersive experience. Testing and iteration shaped a product that was intuitive, engaging, and memorable.

Polished visuals, cohesive branding, and refined interactions transformed concepts into an immersive experience. Testing and iteration shaped a product that was intuitive, engaging, and memorable.

Polished visuals, cohesive branding, and refined interactions transformed concepts into an immersive experience. Testing and iteration shaped a product that was intuitive, engaging, and memorable.

Initial Hi-Fi Prototype

Initial Prototyping Improvements — Little Disciple
  • Onboarding/Splash: Added playful cloud animation for engaging intro; refined via usability testing
  • Story Mode/Dashboard: Replaced mini-card previews with single “Story Time” button for simplicity
  • Character Navigation/Colors: Consistent dashboard color; characters highlighted with unique accents to reduce distraction
  • Accessibility: WCAG-compliant contrast, touch-friendly buttons, color-blind-friendly palette

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usability testing & findings

Character Navigation / Dashboard Color Scheme
  • The original prototype allowed sliding between individual characters, with each character changing the dashboards background color. While visually dynamic, it caused confusion and inconsistent visual cues.
  • Updated design uses a consistent dashboard color to maintain focus and reduce cognitive load, while still highlighting each character distinctly through their individual color accents.

key discoveries

Story Mode / Dashboard
  • Original: mini-card previews confusing, visually cluttered, hard to understand where to click.
  • Improvement: replaced mini-card with single Story Time button simplified, intuitive, and easy to access while preserving discoverability.
  • Added click states to the dashboard navbar (Home, Search, Games, Settings) provides clear visual feedback for navigation.

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key discoveries

1. Onboarding / Splash Screen
  • The first version featured minimal text and inconsistent animations, making the screen feel empty and visually uninviting.
  • To make it playful and welcoming, I added a floating cloud illustration that aligned with the apps child-friendly aesthetic.
  • After usability testing, the cloud design was refined to be more dynamic and interactive, creating a sense of delight and guiding users into the app.

accessibility considerations

Accessibility Improvements
  • Ensured all text and interactive elements met WCAG contrast requirements for readability.
  • Buttons and clickable elements were sized and spaced for touch accessibility, particularly for young users.
  • Color choices were refined for color-blind users, ensuring key interactions and visual cues remained clear.
  • Added click states to the dashboard navbar (Home, Search, Games, Settings) provides clear visual feedback for navigation.

Impact

Impact: Streamlined Little Disciples UX, boosting story completion +30%, quiz participation +25%, and reducing onboarding drop-offs 20%, while improving accessibility, engagement, and family co-learning.

(Going Forward)

(Going Forward)

(Going Forward)

Beyond The Horizon

Beyond The Horizon

Beyond The Horizon

The journey continues—using empathy, inclusivity, teamwork, and user research to create meaningful, AI-enhanced experiences that are intuitive and engaging for all users.

The journey continues—using empathy, inclusivity, teamwork, and user research to create meaningful, AI-enhanced experiences that are intuitive and engaging for all users.

The journey continues—using empathy, inclusivity, teamwork, and user research to create meaningful, AI-enhanced experiences that are intuitive and engaging for all users.

01

Reflections

Iterative design emphasized playful, simple, and accessible experiences, while AI and video animations enhanced engagement and personalization.

02

Lessons

Thinking like a child and testing with diverse users ensured intuitive, age-appropriate design and improved usability. I really learnt the importance of Empathy.

03

Next Steps

Expand stories with more animations and AI personalization, while refining parent dashboards and accessibility across devices.

Usability testing

Let's Connect

Usability testing

Branding

Branding

Visual Design

Visual Design

User Interface Design

User Interface Design

Product Design

Product Design

User Experience Design

User Experience Design

User Research

User Research

User Research

User Anakytics

User Anakytics

Design Systems

Design Systems

What I bring to the table

Digital experiences that engage users and help your startup stand out from day one

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